Mega Man Maker Mac Download

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A level being edited in the level builder.

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The Level Builder is one of the main features of Mega Man Maker. Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others. Players are also able to collaborate together over the internet in real time to build levels together using the Build Online feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the Online features to upload a level to Mega Man Maker's online server (after a play test to verify it is possible to complete) and shared with others.

Mega Man: Day in the Limelight is a fangame trilogy based on the 8-bit series of games, and created by Riverroad. Story-wise, Mega Man has either disappeared or become unable to beat Dr. Wily, and it's up to past Robot Masters to save the day. NOTE: As of 1.5.x Mega Man Maker no longer works in Wine on mac, and simply crashes with the following message: Win32 function failed: HRESULT: 0x80004005 call: at line 226 in file GraphicsDisplayM.cpp. MegaMan Unlimited's story puts the player in the most unlikely of scenarios, in which Dr. Willy promises to help Mega Man when eight unknown robots begin to wreak havoc throughout the world, and to stop them he will need all the help he can get. Mega Man: Rock N Roll v1.2WINDOWS Mega Man: Rock N Roll v1.2LINUX ( Arch or Manjaro Users can use the AUR package: ) Just get the download, unzip the file and get ready to rock. Mega Man Revolution is a platform game based on the adventures of the classic Capcom character, who you can control once more in this new adventure created by a group of fans. In this adventure, and how could it be any different, you control Mega Man with all his usual powers. You can jump, shoot, slide, shoot super-charged shots, and so on.

  • 2Editor Toolbars

Assets

https://entrancementforum.weebly.com/blog/print-shop-premier-edition-50-free-download. The assets included in the Level Builder as of 1.6.0 include the following:

  • 3 Playable Characters
  • 34 Bosses
  • 157 Enemies
  • 64 Level Objects
  • 13 Pickups
  • 433 Backgrounds
  • 341 Tilesets
  • 141 Ladders
  • 161 Spikes
  • 26 Waters
  • 7 Special Objects
  • 71 Weapons (including each character's Buster)
  • 13 Utility Weapons (including each character's exclusive utility weapons)
  • 138 stage Music tracks (official games, 8-bit recreations, and original remixes)
  • 1000 Screens of building space (50 horizontal screens by 20 vertical screens)

Editor Toolbars

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The Level Builder contains three different toolbars, each with different sets of tools and features.

Top Toolbar

This toolbar is focused on assets that can be placed within a created level.

IconToolDescription
WeaponsButton brings user to menu where they can select the usable weapons within the created level.
MusicButton brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.
BackgroundsButton brings user to menu where they can select the backgrounds used for specific screens within the created level.
TilesetsButton brings user to menu where they can select the tiles to place within the created level.
PlayerButton brings user to menu where they can select the starting spawn point and starting character for the created level.
EnemiesButton brings user to menu where they can select enemies to place within the created level.
Level ObjectsButton brings user to menu where they can select level objects to place within the created level.
PickupsButton brings user to menu where they can select pickups and pickup spawners to place within the created level.
BossesButton brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.

These both appear in each of the assets menus associated to the Top Toolbar.

  • Recents: Shows a listing of the last ten assets selected by the user.
  • Favorites: Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.

Bottom Toolbar

This toolbar contains other useful tools unrelated to placing assets.

Man
IconToolDescription
Music (Simplified)Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.
Test PlayButton allows user to test play their created level. Complete the level, exit the level, or press P or ESC to return to the Level Builder.
Grid ToggleButton toggles the ability or inability to see the tile grid in the Level Builder.
Find Spawn PointButton moves to the screen where the player's spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.
Move ScreenButton toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.
Map ToggleButton toggles the ability or inability to see a map of all 1000 screens in the Level Builder.
User Interface ToggleButton toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.
ClockStates the current time, as set by the user's time settings on their computer.

Orange Button Toolbar

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Contains all other tools that don't fit into the two prior two toolbars.

IconToolDescription
Button ShortcutsButton gives the user a listing of all button combination shortcuts associated to the level builder.
Change UI ColorChange the color palette of the Level Builder's user interface.
Change editor musicChange or mute the 'Level Editor' music.
ExitExit the Level Builder. Will give a warning before asking if they would like to proceed.
Load LevelSelect and load a saved .MMLV level file into the Level Builder.
Save LevelSave the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.
Level SettingsName the currently built level, as well as set Player Abilities and Charge Type.
Build OnlineHost or join an online Level Builder room by either a server lobby or direct IP connection.

These are the sub-categories in Level Settings in greater detail:

  • Level Name: A textbox that allows the user to type in their level's name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.
  • Player Abilities: Allows the user to select what character abilities are enabled or disabled in the created level. These abilities include:
    • Sliding (Mega Man exclusive)
    • Charge Shots (Mega Man exclusive)
    • Double Damage (Proto Man exclusive)
    • Proto Strike (Proto Man exclusive)
    • Double Jump (Bass exclusive)
  • Charge Type: If the Charge Shot is enabled for Mega Man, the user can select its type:
    • Mega Man 4 Charge Shot
    • Mega Man 5 Charge Shot
    • Mega Man 6 Charge Shot

Button Shortcuts

These tools are accessible through both toolbars and button shortcuts:

ShortcutToolDescription
CTRL + SSave LevelAllows user to save the the currently built level as a .MMLV level file. A level can not be saved if it does not have a name set in the Level Settings.
CTRL + OLoad LevelAllows user to select a previously saved .MMLV level file, and load it into the Level Builder.
H to toggle on/off.

Hold CTRL to temporarily enable.

Move ScreenAllows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.
PTest PlayAllows user to test play their created level. Complete the level, exit the level, or press P or ESC to return to the Level Builder.
ESCExitExit the Level Builder. A warning appears before asking if they would like to proceed.
GGrid ToggleToggles the ability or inability to see the tile grid in the Level Builder.
CFind Spawn PointMoves to the screen where the player's spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.
MMap ToggleToggles the ability or inability to see a map of all 1000 screens in the Level Builder.
UUser Interface ToggleToggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.
1WeaponsBrings user to menu where they can select the usable weapons within the created level.
2MusicBrings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.
3BackgroundsHighlights Backgrounds in the Top Toolbar, and sets asset to the last selected background
4TilesetsHighlights Tiles in the Top Toolbar, and sets asset to the last selected tiles
5PlayerHighlights Player in the Top Toolbar, and sets asset to the last selected player spawn point
6EnemiesHighlight Enemies in the Top Toolbar, and sets asset to the last selected enemy
7Level ObjectsHighlights Level Objects in the Top Toolbar, and sets asset to last selected level object
8PickupsHighlights Pickups in the Top Toolbar, and sets asset to last selected pickup
9BossesHighlights Bosses in the Top Toolbar, and sets asset to last selected boss

These tools are exclusive to button shortcuts:

ShortcutToolDescription
Hold ALT / Middle mouse clickEyedropper ToolChange the currently selected asset to that of a clicked asset.
Hold TABFavorites Selection WheelAccess the Favorites assets list. The Favorites asset list can not be edited from the Favorites Selection Wheel.
Hold SHIFT & TABRecents Selection WheelAccess the Recents asset list.

.MMLV File Format

Glitchy side-effects of improperly text editing a .MMLV file such as having more than one player character on screen.

.MMLV is the file format used to store data about a Mega Man Maker level.

These files can be edited with certain text editing programs, such as Notepad and some others. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level's name, how long level names can be, and even how various assets in the level function.

Playing a text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.

To access .MMLV files saved in-game, they are located in %localappdata%/MegaMaker/Levels on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.

Trivia

  • Luigi has stated that menus have a bit of empty space around them so users can click out of them.
  • When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.

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